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libGDX and PlayN folks get a free license with debugger support for commercial and non-commercial games.


Thanks badlogic. Can you provide any details about why libGDX gets special treatment? I'm curious


badlogic, I can't reply to a comment thread going as deep as your last comment. Did Xamarin specifically put in the acquisition that it will remain free for libGDX developers? Because my faith in Xamarin is not high that they won't remove free integration with RoboVM, as Xamarin loves charging developers high prices, and thus me developing games using libGDX and RoboVM becomes a risky decision.


It will stay free for libGDX folks.


Because our libGDX community had a bog impact on RoboVM over the past year.




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