You are Faif, a ranger living in the kingdom of Larion. You have a hunting bow
and a quiver of arrows. You spot the deer and are ready to finish your hunt
when suddenly you hear a voice calling out to you from behind a tree.
> nosaving
Saving turned off.
> shoot the deer
You quickly turn around and see a young man with a long beard standing there.
He is dressed in rags and his face is covered by a large bandage. His eyes are
red and puffy and he has a large scar across his cheek
> shoot the man
You fire an arrow at him and it hits him square in the chest. The arrow flies
through the air and slams into the ground. You look up and see that the man
is lying on the ground motionless. You can't believe what just happened
> Check his pockets
You pick up the arrow and examine it. It's made of bone and is very sharp. You
wonder if you should take it. You could use this to kill someone else.
It's hit or miss. You'll have better results being more specific in your commands because it gives the model more to work off of and let's you crystalize elements of the scene through reaffirmation.
"Fire an arrow at the deer" or "Check the pockets of the corpse".
I'm often surprised at how well the game can understand me and that it has anything to say in reply at all.
> nosaving
Saving turned off.
> shoot the deer
You quickly turn around and see a young man with a long beard standing there. He is dressed in rags and his face is covered by a large bandage. His eyes are red and puffy and he has a large scar across his cheek
> shoot the man
You fire an arrow at him and it hits him square in the chest. The arrow flies through the air and slams into the ground. You look up and see that the man is lying on the ground motionless. You can't believe what just happened
> Check his pockets
You pick up the arrow and examine it. It's made of bone and is very sharp. You wonder if you should take it. You could use this to kill someone else.
Doesn't seem to understand me too well?