Despite the name, WebGPU isn't limited to browsers, I think the article sort-of implies that without explicitly pointing it out (until late into the article).
Instead WebGPU has a good chance to become the 'missing link' standard cross-platform 3D API that sits above D3D12, Metal and Vulkan and at the same time is relatively straightforward to use for mere mortals.
Despite the name, WebGPU isn't limited to browsers, I think the article sort-of implies that without explicitly pointing it out (until late into the article).
Instead WebGPU has a good chance to become the 'missing link' standard cross-platform 3D API that sits above D3D12, Metal and Vulkan and at the same time is relatively straightforward to use for mere mortals.