People with kids, I'd guess. I bought a Quest 2 a couple years ago as a toy, as much for myself as for the kids, but they've dominated usage of it. Which is fine, because I didn't find anything that was a huge draw for me. But they fight over the damn thing every day, and use it almost as much as they use the Xbox.
It's strange because somehow, all the kids I know don't even know what the Quest is, but can rattle off all the upcoming titles for PS5 and XBox and Switch.
That’s because meta’s marketing campaigns are both terrible and targeted towards adults. Children are the largest demographic who just get it. They don’t need to be coaxed into trying the Quest 2 and its isolating form factor doesn’t intimidate children as it does most adults. They’re also the most consistently active user group. It reminds me of who the NES was most popular with
Man, that's interesting.. maybe Graybeard Palmer Luckey will finally get the recognition he deserves once those kids are all powerful adults ~30 years from now
I could see that. I don't think any of the neighbor kids knew anything about VR until they came over to visit and got to see our Quest. But they get hooked, and it's becoming a regular thing for them to ask to come over and play on the VR while our kids play on the Xbox instead. I guess it's a failure of marketing.
Strange as they probably barely know or care that FB is behind these products. I think they just gotta make it cooler. The Quest 2 is a bit like having a Wii strapped to your head. Not saying that it is easy to make it awesome but I do think awesome is what is needed.